﻿
using RayDen.RayEngine.Core;
using RayDen.RayEngine.Core.Devices;
using RayDen.RayEngine.Core.Interface;
using RayDen.RayEngine.Core.Threads;
using RayDen.RayEngine.Managers;
using RayDen.RayEngine.Samplers;

namespace RayDen.RayEngine.Engines.XP
{
    [RenderingEngine(EngineType = RenderingEngines.SWPathTracer)]
    public class HeroWavelengthPathTracer : BaseRenderingEngine
    {


        public HeroWavelengthPathTracer(RayEngineScene scene) : base(scene)
        {
        }

        public override RenderThread CreateRenderThread(int threadIndex, IntersectionEngine intersectionDevice, RayEngineScene scene,
            IImageFilm film, IFrameManager manager, SamplingContext samplingContext)
        {
            return new DeviceRenderThread<HWPathBuffer>(threadIndex, intersectionDevice, scene,
                                                                    LowLatencySampling, film, samplingContext, manager);
        }

        public override ISampler CreateSampler(int width, int height, int maxPathDepth, int threadIndex, int screenStartLine, int windowHeight)
        {
            return SamplerFactory.Instance.CreateSampler(width, height, maxPathDepth, screenStartLine, LowLatencySampling,
                                                  threadIndex, windowHeight);
        }

        public override IImageFilm CreateFilm(int width, int height)
        {
            return new ImageFilm<SingleWavelengthPathSampler>(width, height);
        }
    }
}